NEXT >>Easy examples
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The dead enemy is just a hair (half an angle) in front of 1/3rd screen distance. In 0 wind that's 74, 1.9 bars.
There's no elevation to worry about.
Wind adjustment is a bit less than half of wind (wind factor .45). So if you lowered 7 angles in 14 wind, your should would be a half angle too far. Combine that with the fact that the enemy is already half an angle in front of the 1/3rd screen position... and the result would be that lowering 7 angles would make the shot miss by a full angle. So we're only going to lower 6 angles.
Power adjusting is pretty easy. In 11 wind I'd add .1 bars to make the shot 2.0 bars. This is close enough. I got lucky and sliced 1.98 bars instead of 2.0 so the shot opened a bit closer to their face.
Final answer: 68, 1.97 bars
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This distance is about 1/6th of a screen. From the tables I know that the 0 wind angle and power for that distance is 82, 1.85.
There's no elevation difference really so I just need to adjust for wind.
This is close enough to straight up wind, so I'm going to lower by "1/5th of wind" according to the halfscreen chart. For 20 wind I'd lower 4 angles. But this is less than 20 wind, so that would fly too far. Also that adjustment is for half screen. This is a closer shot, and the closer you are... the less adjustment is needed for up and down wind. So I'm only going to lower 3 angles.
Power adjustment is .2 every 11 wind. That means .4 in 22 wind. This is only 19 wind, so I'm only going to lower .35 bars. Power goes from 1.85 to 1.5.
Final answer: 79, 1.5 bars
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This distance is a bit in front of half screen. Remember that 1 Turtle width is about 3 ss angles. This is a bit less than 1 Turtle width in front of half screen. Half screen is 66, 2.0... so in 0 wind this would be 68.
There's not enough elevation to matter. For small elevation differences like this you can just change your power by .05... So this power would be about 1.9 in 0 wind (1.95 if they're level with me, but the target is below a bit)
The wind factor for directly opposite wind is "a bit less than half of wind" (again the halfscreen chart is used). In 22 wind I'd lower 11 angles. But in this wind I'm only going to lower 10, because the wind is downward a bit. Downward wind requires more power change (and less angle change) than opposite wind. A good rule of thumb that has helped me is this: in maximum opposite wind, your angle shouldn't go below 54 for half screen. This is 3 less than max wind, and about 2 angles in front of half screen. So angle 58 should be good.
Power change is to add .1 every 11 wind. So in 22 wind I'd add .2 bars. So power would be 2.1 if the wind were directly opposite. But remember that this wind is a bit down, so I'm going to add a little more power.
Final answer: 58, 2.15 bars
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Again this is a bit in front of half screen, by about 1/3rd of a Turtle width. So this is 1 angle higher than the usual half screen angle. I'd call this shot 67, 2.05 in 0 wind (2.05 because they're a hair above me)
Normal angle adjustment is a bit less than half of wind, but this wind is pointing down a bit. This is where it comes in handy to know the smaller wind factors on the advanced chart. The wind factor increases from .45 to .5 when wind is pointing down a bit. So the math for the angle is very easy - 24/2 is 12. Add 12 angles to go from 67 to 79. Power reduction is normally .1 for every 16 wind when dealing with tailwind. So in this wind I'd reduce .15 to 1.9 bars. But because the wind is down a bit, I'm going to add a bit of power (just like with the opposite wind example above). So...
Final answer: 79, 1.97 bars
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When your bot and the enemy bot are 'kissing' (close enough that their sprites barely touch) you use angle 87. This enemy is a bit further than that, so I'd use 86.
Elevation is minor, I'd add .05 so the power would be 1.9 instead of 1.85.
Angle adjustment is easy. For wind pointing against you it's a bit less than half of wind. But when wind is against and a little bit upward, then just half of wind is fine. So in 22 wind I'd lower 11 angles, from 86 to 75. This is close enough.
Power adjustment is even easier because this is the 'no power change' point (when wind is roughly halfway between up+back and straight back). So I still use 1.9 bars.
This kind of timebomb looks quite nice because it's a boomer shot, it flew past the enemy then got blown backwards and fell into the target at the last second.
Final answer: 75, 1.9 bars
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Target is 1 screen away - 48, 2.4 bars. The 1 screen windchart says to reduce angle by 40% of the wind. My mental shortcut for high winds is think of it as reducing 4 angles for every 10 wind. So in 20 wind I'd reduce 8 angles. You can also think of it as reducing 2 angles for every 5 wind. So if 20 wind means reducing 8 angles, and 5 wind means reducing 2 angles, then 25 wind = reduce 10 angles.
From the chart, power doesn't change.
Final answer: 38, 2.4 bars
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Target is at 7/8 screen - 52, 2.3 bars.
No elevation.
The 1 screen windchart says to reduce angle by 1/4th of wind. So in 20 wind I'd lower 5 angles. This is 19 pointing up and a little bit back... close enough. So I should have lowered 5 angles and used a little less power to get a nice, 500+ damage ss. But I only lowered 4 and damage was less than 400. The ss doesn't have a lot of room for error but sometimes you get lucky when you're 1 angle off.
Power was also incorrect, I should have reduced .3 bars to end up with 2.0 or 2.05 power. But because my angle wasn't low enough, I ended up using a touch more power to get the shot to go far enough. My power was 2.1. What this shot should have been:
Final answer: 47, 2.05 bars
Harder examples
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The target's a bit past 3/8 screen. The basic angle and power for that distance is 71, 1.9... this is about 2 angles past, so I'll call it 69, 1.95.
There's some elevation to deal with. Remember that at half screen distance, you add 4 angles for 1/4 screen (200 pixels) of elevation. This enemy is about half of that, and they're close enough to half screen, so I'll add 2 angles for elevation. The new angle is 71, the new power is a bit tricky because there's no set rule for elevation. A decent guideline is this: When your original power is around 2 bars, add .05 for each angle you raise, and reduce .05 for each angle you lower. So I'll call this 71, 2.05 in 0 wind.
Now for wind adjustment. This is tricky. If it were pointing straight down, you'd add 4 angles (1/5th of 20 wind). If it were pointing between back and down+back, you wouldn't change angle at all for a half screen shot. This wind is kind of halfway between the "4 angle change" and "no change" point. So I compromise by adding just 2 angles. Remember, the goal of adding angles in downwind is to prevent the shot from flying too far, but since this wind is pointing both down AND against a bit, it's unlikely it will fly too far.
The power adjustment is pretty simple because the adjustment for downwind and down+back wind is the same... add .2 bars for every 11 wind. So in 22 wind I'd add .4 bars, and in this wind I'd add a bit less, call it .35 bars.
Note: You might be thinking a person would have to be crazy to calculate all these things, especially with limited time. But for this shot I actually skipped all that and just used a little shortcut. I can see from the wind that I'll be using about 2.4 bars of power. I already know how to aim 2.4 bar shots because I spent a very long time using that formula. So I just aimed this like a typical 2.4 bar shot.
Final answer: 73, 2.4 bars
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The target is a about 2/3 screen away: 61, 2.05.
There's no elevation to deal with.
If this wind were perfectly down+forward, I'd raise my angle by a bit less than half of wind (45% of wind). So in 20 wind I'd raise 9 angles. This is only 18 wind, So I might think to raise 8 angles. But... it's not perfectly down+forward, it's pointing a bit more down than the factor shown on my chart. As before, when wind is pointing a bit below some factors, you'll use a little more power and adjust angle less. So... I'm only going to raise 7 angles.
Power adjustment for this wind is to add .1 bars for every 11 wind. So in 22 wind I'd add .2 bars. This is a bit less so we'll call it .15 bars. My power has jumped from 2.05 to 2.2. But... remember that because the wind was a bit more downward, I decided to add a bit of power. So...
Final answer: 68, 2.25 bars
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The enemy is a hair past 1/3 screen distance. The 0 wind shot would be 73, 1.9.
There's no elevation to worry about.
This wind direction is closest to the up+forward factor, which is .2 for half screen. So in 20 wind I normally would raise 5 angles. But this wind is actually pointing up a bit. In the other examples, when wind was pointing a bit below the chart's factor, I'd compensate by adjusting angle less. This is similar, I won't raise angle as much (because the wind's not blowing as strongly 'forward' as the up+forward wind factor on my chart). I'll only raise 4 angles.
Power reduction for this wind direction is .1 for every 11 wind. So in 22 wind I'd reduce .4 bars. Power should drop from 1.9 to about 1.5. The actual power used was a hair more (1.54) but that was ok because the enemy's distance was a bit past the 1/3rd screen mark, so my starting power of 1.9 was a hair too low.
Final answer: 77, 1.54 bars
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The enemy's at 3/8ths screen distance, so the basic angle is 71, 1.9 bars.
There's elevation, about 50 pixels. I happen to know that when an enemy is half a screen away, then 1/4 screen of elevation requires lowering 5 angles. This enemy is a bit closer than that, so 1/4 screen elevation would mean reducing 4 angles... roughly 1 angle every 50 pixels below you. This situation has an enemy about 50 pixels below so I'm going to lower 1 angle. My basic angle is now 70 with a bit less power, maybe 1.85 bars.
Wind adjustment: The factor is .2, so I'm going to raise 4 angles in 20 wind.
Power adjustment: .2 every 11 wind, so in 22 wind I'd reduce .4 bars. This is less so I'll reduce .35 only.
Final answer: 74, 1.5 bars