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Turtle SS

Part 3: Type 3 (Tornado) SS


This can be the absolute easiest way to get full damage from the SS. It can also be the hardest. There are several ways to use nados to make Turtle's SS. The usefulness of a nado is that it adds to the airtime of the shot. The nado can take care of the usual minimum airtime problem.

The most basic nado SS works like this: You're very close to a nado. There's an enemy just on the other side of the nado. You use a medium angle (50's - 60's, it doesn't matter a lot, I've seen 35 hit) and fire with very very low power into the nado. About .2 bars is fine. The shot spins slowly through the nado, and there's more than enough time for the SS to open. When the shot finally exits the nado on the other side, all the balls rain down on the enemy's head. It works because the nado gets rid of the minimum airtime requirement, and when the shot opens in the nado the balls don't spread horizontally at all because the shot's momentum at the time of opening was very very low. A shot exits a nado at the exact same speed and angle it enters a nado with. So if you fire with .2 bars, the shot exits the nado as if you'd fired with .2 bars from somewhere above the enemy's head.

There is one small problem with trying this kind of shot, and another other nado ss. There's a bug where the SS will always exit the nado on the same side that it opened on. Like, in the above picture, if I had used a little more power then the shot would have moved around to the front of the nado, then gotten to the back (the left side, where I am) before opening. It then will do a complete second lap around the nado and exit on the left side. The result is that I hit myself. This is good for laughs, but not a good way to win the game. This can even happen in the other examples given below. You could fire a shot with 2-3 bars of power into a faraway nado, and have the shot get spat back at you. One cute trick, which I saw used successfully only once, by Chill, is to intentionally face the wrong way and overpower the shot so that the SS opens on the wrong side (but it's really the right side because it's the side the enemy is facing).

There are several type 3 ss variations.

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